- #Swords and sandals 3 how to beat the yeti project full version
- #Swords and sandals 3 how to beat the yeti project code
So, after the Yeti Project, you still have many more champions to fight before you get to Ultratus Omega. The highest my gladiator hit was around 243000, with the whirlwind attack. Every Arena Champion, after The Yeti Project, becomes simple to beat. Once you can do this, I recommend increasing your agility so when you charge your enemies, you hit them with the first shot, and kill them, unless they dodge or parry. But somehow, after The Yeti Project, it goes wild! This is the upturn for the game, especially if your talents in Warfare are the ones that increase, like mine, because after this you'll be able to kill arena champions, if you're using strong melee weapons, with just one hit. The reason that The Yeti Project will be the hardest Champion you face is because once you beat him (which will take forever -_-) the talent points you already have in talent boxes will increase OUT OF CONTROL (at least mine did.) The game is meant for you to be limited to 10 talent points per talent box. You need to be really patient when you fight The Yeti Project because it is going to take forever to kill him unless you can manage to hit only critical hits on him, and he somehow misses.
And if you are wondering how many of those losses were from The Yeti Project Around 43 or so. My Win/Lose ratio currently is 582 Wins/ 48 Losses. This will be the hardest Arena champion you will face You have to fight a 9 foot Yeti which, in my case, has enough power to kill you 3 times with just one blow.
#Swords and sandals 3 how to beat the yeti project full version
But, when you do buy the full version once you get to Chapter 6, The Yeti Project, it will completely catch you off-guard.
First off, if you have not yet bought the full version, and have only played the demo version, you can't get any farther than Chapter 4. I also love how bad assed the armor and weapons look on your gladiator.ĭespite these upsides, I still have a few hang-ups about the full version of this game. I loved how Oliver Joyce put out the new features, such as the new create-a-gladiator where you can choose between races (man, skeleton, zombie, yeti etc.) and how you could shift your gladiators height and weight.
#Swords and sandals 3 how to beat the yeti project code
`game_attacker.magicka_percentage = Math.round((((game_attacker.magicka+9)/(game_defender.magicka+9))*100)*0.50) `Īfter this, it's just a diceroll between 1 and 100, if it's less than the 'percentage' above, it's a hit! There's of course more to it with greaves/helmet offering a special chance to defend, a 1 in 20 chance of a critical hit and so on but the above code should be a good start for you.Well, with the release of Swords and Sandals 3, just a few days ago, I decided to buy the full version. `game_attacker.snipe_percentage = add_percentage(game_attacker.snipe_percentage, game_attacker.snipe_percentage_bonus) ` `game_attacker.snipe_percentage_bonus = get_percentage((100+(game_attacker.shield*1.5)), 100) ` `game_attacker.bombard_percentage = add_percentage(game_attacker.bombard_percentage, game_attacker.bombard_percentage_bonus) ` `game_attacker.bombard_percentage_bonus = get_percentage((100+(game_attacker.shield*1.5)), 100) ` `game_attacker.taunt_percentage = Math.round((((game_attacker.charisma+9)/(game_defender.charisma+9))*100)*0.40) ` so, digging into my old code for the original S&S 2 from 2006, it's a pretty clunky algorithm! It was written in ActionScript 2 but you'll be able to get a good idea from just taking a bit of a look at the code below. Hey there, Oliver Joyce from Whiskeybarrel Studios here.